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12 August 2026

Exploring the Economic Themes Behind Sell Me a Sasquatch Board Game

Sell Me a Sasquatch transforms complex economic theories into a fun, accessible board game, inspired by George Akerlof's groundbreaking work on asymmetric information.

Exploring the Economic Themes Behind Sell Me a Sasquatch Board Game

In the realm of board games, a new contender has emerged, blending the thrill of negotiation with the intricacies of economics. Sell Me a Sasquatch a collaboration between Planet Money and Exploding Kittens is not just another game; it’s an interactive exploration of market dynamics. Designed for players aged 10 and up, it offers a unique blend of strategy and fun, making economic principles accessible to all.

The game’s foundation lies in the seminal 1970 economics paper, The Market for Lemons by George Akerlof. This Nobel Prize-winning work highlights the importance of information in markets, particularly the challenges posed by asymmetric information. Imagine shopping for a used car, where some are gems and others are lemons. Buyers, unable to distinguish between the two, are reluctant to pay top dollar, leading to a market dominated by lemons. This phenomenon, known as adverse selection can cause entire markets to unravel.

The Economic Principles Behind the Game

Sell Me a Sasquatch brings these principles to life through a series of deals and negotiations. Players take turns as buyers and sellers, evaluating offers based on partial information. As the game progresses, trust erodes, and the dynamics of adverse selection come into play, creating a chaotic yet engaging experience. The game’s design ensures that even those unfamiliar with economics can enjoy the strategic depth and humor it offers.

Easter Eggs and Economic References

The game is rich with Easter eggs and references to economic theories, adding layers of enjoyment for those in the know. Here are a few highlights:

The Laffer

A curved, laughing hyena named The Laffer pays homage to the Laffer Curve a theory proposed by economist Arthur Laffer. This controversial idea suggests that tax rates can become so high that they reduce government revenue by discouraging work and investment. The Laffer Curve posits a magical tax rate that maximizes revenue, though its exact point remains debated among economists.

Scabby

Scabby an inflatable rat, references the labor disputes often seen on picket lines. Named after Scabby the Rat this character symbolizes the tension between striking workers and those who cross picket lines. The inclusion of Scabby adds a touch of real-world relevance to the game.

The BullBear

The BullBear is a fusion of the bull and bear markets, representing the optimism and pessimism that drive stock market fluctuations. This creature embodies the duality of market sentiment, making it a relatable and intriguing part of the game.

The Veblen

Inspired by economist Thorstein VeblenThe Veblen is a peacock that embodies the concept of conspicuous consumption. This theory suggests that people buy luxury items not just for their utility but to display wealth and status. The Veblen good, a rare economic creature, sees demand increase as prices rise, making it a fascinating addition to the game.

The game also features a variety of other cryptids and creatures, each with its own economic twist. With over 1,600 submissions from Planet Money listeners, the game is a testament to the creativity and enthusiasm of its community.

Gameplay and Strategy

Sell Me a Sasquatch is designed for 2 to 6 players and can be played in about 20 minutes. Each turn, one player acts as the buyer, while the others offer deals consisting of two face-down cards and one face-up card. The buyer must decide which deal to accept, hoping for a mix of valuable creatures and avoiding the dreaded nasties. The game’s fast-paced nature and high replayability make it perfect for game nights and family gatherings.

Whether you’re an economics enthusiast or just looking for a fun and strategic game, Sell Me a Sasquatch offers a unique blend of entertainment and education. Its clever design and economic references make it a standout addition to any board game collection.

Author

Florence Wright

Florence Wright, Glasgow native with an editorial-minimal aesthetic, rerouted a social feed to live-cover a Pollok Park remembrance event, prioritising human detail over algorithmic reach. Promotes clarity, humane framing and local resonance; keeps an archive of Polaroids from neighbourhood gatherings as a personal emblem.